Minecraft

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Catégorie voyageCommandes Plugin DynMap

Command

Parameters

Description

//limit

<limit>

Set a maximum number of blocks to change at most for all operations. This only affects yourself. Use this to prevent catastrophic accidents. This command will not override the limit in the configuration if it is set.

History

//undo

[num-steps]

Undo your last action.

//redo

[num-steps]

Redo your last (undone) action. This command replays back history and does not repeat the command.

/clearhistory

Clear your history.

Selection

//wand

Gives you the "edit wand" (by default, a wooden axe). Left click with this tool to select position 1 and right click to selection position 2.

/toggleeditwand

Toggles the edit wand selection mode, allowing you to use the edit wand item normally.

//sel

<cuboid|extend|poly|ellipsoid|sphere|cyl>

Choose the region shape to use for selections.

//desel

Deselects the current selection.

//pos1

Set selection position #1 to the block above the one that you are standing on.

//pos2

Set selection position #2 to the block above the one that you are standing on.

//hpos1

Set selection position #1 to the block that you are looking at.

//hpos2

Set selection position #2 to the block that you are looking at.

//chunk

Select the chunk that you are within for your selection.

//expand

<amount>

Expands the selection in the direction that you are looking.

//expand

<amount> <direction>

Expands the selection in the specified direction (north, east, south, west, up, down).

//expand

<amount> <reverse-amount> [direction]

Expands the selection in two directions at once.

//expand

vert

Expands the selection to include sky to bedrock.

//contract

<amount>

Contracts the selection in the direction that you are looking.

//contract

<amount> [direction]

Contracts the selection in the specified direction (north, east, south, west, up, down).

//contract

<amount> <reverse-amount> [direction]

Contracts the selection in two directions at once.

//outset

[-hv] <amount>

Outset the selection in every direction.

//inset

[-hv] <amount>

Inset the selection in every direction.

//shift

<amount> [direction]

Moves the selection region. It does not move the selection's contents.

//size

Get the size of selected region.

//count

<block>

Count the number of blocks in the region.

//distr

[-c]

Get the block distribution in the selection.

Region operations

//set

<block>

Set all blocks inside the selection region to a specified block.

//replace

<to-block>

Replace all non-air blocks blocks inside the region.

//replace

<from-block> <to-block>

Replace all blocks of the specified block(s) with another block inside the region.

//overlay

<block>

Place a block on top of blocks inside the region.

//walls

<block>

Build the walls of the region (not including ceiling and floor).

//outline

<block>

Build walls, floor, and ceiling.

//smooth

[iterations]

Smooth the selection's heightmap.

//deform

Deforms a selected region with an expression.

//hollow

Hollows out objects contained in the selection.

//regen

Regenerate the selection region.

//move

[count] [direction] [leave-id]

Move the selection's contents. A block can be specified to fill in the left over area.

//stack

[count] [direction]

Stacks the selection.

//naturalize

Sets 3 layers of dirt on top of the surface of the selection, and then rock below.

Clipboard

//copy

Copies the currently selected region. Be aware that it stores your position relative to the selection when copying.

//cut

Cuts the currently selected region.

//paste

[-ao] [-a]

Pastes the clipboard. If you paste with -a, air blocks are being ignored.

//rotate

<angle-in-degrees>

Rotate the clipboard.

//flip

[dir]

Flip the clipboard.

//schematic or //schem

save [<format>] <filename>

Save clipboard to .schematic. (mcedit is currently the only format)

//schematic or //schem

load [<format>] <filename>

Load .schematic to clipboard.

//schematic or //schem

list

List all available schematics.

//schematic or //schem

formats

Display available schematic formats.

/clearclipboard

Clear your clipboard.

Generation

//generate

[formula]

Generates a shape according to a given formula.

//hcyl

<block> <radius> [height]

Create a vertical hollow cylinder.

//cyl

<block> <radius> [height]

Create a vertical cylinder.

//sphere

<block> <radius> [raised? true|false (default)]

Create a sphere.

//hsphere

<block> <radius> [raised? true|false (default)]

Create a hollow sphere.

//pyramid

<block> <size>

Create a pyramid.

//hpyramid

<block> <size>

Create a hollow pyramid.

/forestgen

[size] [type] [density]

Make a forest.

/pumpkins

[size]

Make a pumpkin forest

Utilities

/toggleplace

Toggle between using pos #1 or your current position.

//fill

<block> <radius> [depth]

Fill a hole.

//fillr

<block> <radius>

Fill a hole fully recursively.

//drain

<radius>

Drain nearby water/lava pools.

/fixwater

<radius>

Level nearby pools of water.

/fixlava

<radius>

Level nearby pools of lava.

/removeabove

[size] [height]

Remove blocks above your head.

/removebelow

[size] [height]

Remove blocks below your feet.

/replacenear

<size> <from-id> <to-id>

Replace all existing blocks nearby.

/removenear

[block] [size]

Remove blocks near you.

/snow

[radius]

Simulate snow cover.

/thaw

[radius]

Unthaw/remove snow.

//ex

[size]

Extinguish fires.

/butcher

[radius]

Kill nearby mobs.

/remove

<type> <radius>

Remove nearby entities. Type can be "items" for loose items/drops, arrows, boats, minecarts, tnt, or xp.

//green

Greens the area.

Chunk tools

/chunkinfo

Get the filename of the chunk that you are in.

/listchunks

Print a list of used chunks.

/delchunks

Generate a shell script to delete chunks.

Super pickaxe

//

Toggle the super pick axe.

/sp single

Switch to single block super pickaxe mode.

/sp area

<range>

Switch to area super pickaxe mode.

/sp recur

<range>

Switch to recursive super pickaxe mode.

Tools

/tool

<repl|cycler|floodfill|brush|lrbuild|tree|deltree|farward|info>

Select a tool to bind.

/none

Switch to no tool.

/info

Switch to the info tool.

/tree

[type]

Switch to the tree tool. Available types [tree, regular, big, bigtree, redwood, sequoia, tallredwood, tallsequoia, birch, white, whitebark, pine, randredwood, randomredwood, anyredwood, rand, random]

//repl

<block>

Switch to the block replacer tool.

//cycler

Block data cycler tool.

//tool brush

<sphere|smooth|gravity|cylinder|clipboard|ex>

Select a brush using /tool (See /brush).

/brush sphere

[-h] <type> <radius>

Switch to the sphere brush tool.

/brush cylinder

[-h] <type> <radius> [height]

Switch to the cylinder brush tool.

/brush clipboard

Switch to the clipboard tool.

/brush smooth

<radius> [iterations]

Smooth the region.

/size

<size>

Change the size of the current brushes

//mat

<mat>

Change the material used by your current brush.

//mask

Clear the mask

//mask

<mask>

Set a mask

//gmask

<mask>

Set the global mask.

Getting around

/unstuck

Go up to the first free spot.

/ascend

Go up one level.

/descend

Go down one level.

/ceil

[clearance]

Get to the ceiling.

/thru

Go through the wall that you are looking at.

/jumpto

Jump to the block that you are looking at.

/up

[distance]

Go up some distance.

Snapshots

//restore

[snapshot]

Restore a particular snapshot.

//snapshot use

<snapshot>

Use a particular snapshot.

//snapshot list

[num]

List the 5 newest snapshots.

//snapshot before

<date>

Find the first snapshot before the given date.

//snapshot after

<date>

Find the first snapshot after the given date.

Scripting

/cs

<script> [args...]

Executes a script.

/.s

[args...]

Re-executes last script with new arguments.

/<script>.js

[args...]

Executes a JS script.

General commands

/searchitem

Search for an item by its name.

/worldedit

WorldEdit commands.

/worldedit help

<command>

Displays help documentation for the given command, or lists all commands if none are given (Aliased to //help).

//worldedit reload

Reloads WorldEdit's configuration.

//worldedit version

Gets WorldEdit's version.

//worldedit tz

Set your timezone. This is temporary.

//fast

Toggles fastmode performance.

Biomes

/biome

Get the biometype you are standing in.

/biomelist

List the available biome types

/biomeinfo

[-pt]

Get the biome of the targeted block.

//setbiome

[-p] <biome type>

Set the selected area to the specified biome type.
The -p flag changes the block (column) you are standing in.